wedgeFvPatch.C
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27 
28 #include "wedgeFvPatch.H"
30 
31 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
32 
33 namespace Foam
34 {
35 
36 defineTypeNameAndDebug(wedgeFvPatch, 0);
37 addToRunTimeSelectionTable(fvPatch, wedgeFvPatch, polyPatch);
38 
39 } // End namespace Foam
40 
41 
42 // * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * * * * * //
43 
45 (
46  const polyPatch& patch,
47  const fvBoundaryMesh& bm
48 )
49 :
50  fvPatch(patch, bm),
51  wedgePolyPatch_(refCast<const wedgePolyPatch>(patch))
52 {}
53 
54 
55 // ************************************************************************* //
Type & refCast(U &obj)
A dynamic_cast (for references) to Type reference.
Definition: typeInfo.H:172
A finiteVolume patch using a polyPatch and a fvBoundaryMesh.
Definition: fvPatch.H:70
Macros for easy insertion into run-time selection tables.
Wedge front and back plane patch.
wedgeFvPatch(const polyPatch &patch, const fvBoundaryMesh &bm)
Construct from polyPatch.
Definition: wedgeFvPatch.C:38
defineTypeNameAndDebug(combustionModel, 0)
A fvBoundaryMesh is a fvPatch list with a reference to the associated fvMesh, with additional search ...
const std::string patch
OpenFOAM patch number as a std::string.
A patch is a list of labels that address the faces in the global face list.
Definition: polyPatch.H:69
Namespace for OpenFOAM.
addToRunTimeSelectionTable(functionObject, pointHistory, dictionary)