37 #ifndef wallPointPatch_H 38 #define wallPointPatch_H 60 TypeName(wallPolyPatch::typeName_());
A pointBoundaryMesh is a pointPatch list with registered IO, a reference to the associated pointMesh...
TypeName(wallPolyPatch::typeName_())
Runtime type information.
virtual const polyPatch & patch() const
Return the polyPatch.
virtual label index() const
Return the index of this patch in the pointBoundaryMesh.
A pointPatch based on a polyPatch.
virtual autoPtr< pointPatch > clone(const pointBoundaryMesh &bm, const label index, const labelUList &mapAddressing, const labelUList &reversePointMap) const
Construct and return a subset clone, resetting the point list and boundary mesh.
wallPointPatch(const polyPatch &patch, const pointBoundaryMesh &bm)
Construct from polyPatch.
Pointer management similar to std::unique_ptr, with some additional methods and type checking...
A patch is a list of labels that address the faces in the global face list.