Point field decomposer.
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| | pointFieldDecomposer (const pointFieldDecomposer &)=delete |
| | No copy construct. More...
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| void | operator= (const pointFieldDecomposer &)=delete |
| | No copy assignment. More...
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| | pointFieldDecomposer (Foam::zero, const pointMesh &procMesh, const labelUList &pointAddressing, const labelUList &boundaryAddressing) |
| | Construct without mappers, added later with reset() More...
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| | pointFieldDecomposer (const pointMesh &completeMesh, const pointMesh &procMesh, const labelUList &pointAddressing, const labelUList &boundaryAddressing) |
| | Construct from components. More...
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| | ~pointFieldDecomposer ()=default |
| | Destructor. More...
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| bool | empty () const noexcept |
| | True if no mappers have been allocated. More...
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| void | clear () |
| | Remove all mappers. More...
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| void | reset (const pointMesh &completeMesh) |
| | Reset mappers using information from the complete mesh. More...
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| template<class Type > |
| tmp< GeometricField< Type, pointPatchField, pointMesh > > | decomposeField (const GeometricField< Type, pointPatchField, pointMesh > &) const |
| | Decompose point field. More...
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| template<class GeoField > |
| void | decomposeFields (const UPtrList< GeoField > &fields) const |
| | Decompose list of fields. More...
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Point field decomposer.
- Source files
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Definition at line 54 of file pointFieldDecomposer.H.
◆ pointFieldDecomposer() [1/3]
◆ pointFieldDecomposer() [2/3]
Construct without mappers, added later with reset()
◆ pointFieldDecomposer() [3/3]
Construct from components.
◆ ~pointFieldDecomposer()
◆ operator=()
◆ empty()
True if no mappers have been allocated.
◆ clear()
◆ reset()
Reset mappers using information from the complete mesh.
◆ decomposeField()
◆ decomposeFields()
| void decomposeFields |
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const UPtrList< GeoField > & |
fields | ) |
const |
Decompose list of fields.
The documentation for this class was generated from the following file: