virtual void movePoints()
Do what is necessary if the mesh has moved.
Geometry calculation scheme that performs geometry updates only in regions where the mesh has changed...
virtual ~solidBodyFvGeometryScheme()=default
Destructor.
virtual bool updateGeom(const pointField &points, const refPtr< pointField > &oldPoints, pointField &faceCentres, vectorField &faceAreas, pointField &cellCentres, scalarField &cellVolumes) const
Calculate geometry quantities using mesh topology and provided points. If oldPoints provided only doe...
virtual void updateMesh(const mapPolyMesh &mpm)
Update mesh for topology changes.
TypeName("solidBody")
Runtime type information.