44 const bool changed = stencilPtr_().update();
48 const auto* oversetMeshPtr = isA<oversetFvMeshBase>(
mesh());
const Mesh & mesh() const noexcept
Reference to the mesh.
defineTypeNameAndDebug(combustionModel, 0)
void clearOut()
Clear out local storage.
Support for overset functionality.
virtual bool movePoints()
Callback for geometry motion.