37 #ifndef wedgePolyPatch_H 38 #define wedgePolyPatch_H 100 const word& patchType
110 const word& patchType
189 return centreNormal_;
const tensor & faceT() const
Return face transformation tensor.
const vector & n() const
Return the normal to the patch.
A list of keyword definitions, which are a keyword followed by a number of values (eg...
label start() const noexcept
Return start label of this patch in the polyMesh face list.
TypeName("wedge")
Runtime type information.
virtual autoPtr< polyPatch > clone(const polyBoundaryMesh &bm) const
Construct and return a clone, resetting the boundary mesh.
A class for handling words, derived from Foam::string.
wedgePolyPatch(const word &name, const label size, const label start, const label index, const polyBoundaryMesh &bm, const word &patchType)
Construct from components.
scalar cosAngle() const
Return the cosine of the wedge angle.
Wedge front and back plane patch.
A polyBoundaryMesh is a polyPatch list with additional search methods and registered IO...
const word & name() const noexcept
The patch name.
A Vector of values with scalar precision, where scalar is float/double depending on the compilation f...
const vector & axis() const
Return axis of the wedge.
Buffers for inter-processor communications streams (UOPstream, UIPstream).
virtual void calcGeometry(PstreamBuffers &)
Calculate the patch geometry.
const vector & centreNormal() const
Return plane normal between the wedge boundaries.
Pointer management similar to std::unique_ptr, with some additional methods and type checking...
label index() const noexcept
The index of this patch in the boundaryMesh.
A patch is a list of labels that address the faces in the global face list.
Tensor of scalars, i.e. Tensor<scalar>.
const tensor & cellT() const
Return neighbour-cell transformation tensor.
uindirectPrimitivePatch pp(UIndirectList< face >(mesh.faces(), faceLabels), mesh.points())