59 if (!faceSizeMatch(faces, myFaces))
71 label numVert = calcLocalFaces(faces, myFaces);
73 if (numVert != vertPerCell)
79 calcEdgeAddressing(numVert);
85 vertLabels_.setSize(vertPerCell);
86 faceLabels_.setSize(facePerCell);
96 if (faceSize_[facei] == 3)
103 const face& face0 = localFaces_[face0I];
106 for (label face0vert0 = 0; face0vert0 < faceSize_[face0I]; face0vert0++)
113 vertLabels_[0] = pointMap_[face0[face0vert0]];
114 faceLabels_[0] = faceMap_[face0I];
122 !(owner[faceMap_[face0I]] == celli)
124 vertLabels_[1] = pointMap_[face0[face0vert1]];
136 if (faceSize_[face1I] != 3)
140 faceLabels_[1] = faceMap_[face1I];
151 !(owner[faceMap_[face0I]] == celli)
153 vertLabels_[2] = pointMap_[face0[face0vert2]];
164 faceLabels_[3] = faceMap_[face3I];
175 faceLabels_[2] = faceMap_[face2I];
178 label face3vert2 = pointFaceIndex_[face0[face0vert2]][face3I];
186 (owner[faceMap_[face3I]] == celli)
189 const face& face3 = localFaces_[face3I];
191 vertLabels_[4] = pointMap_[face3[face3vert4]];
199 (owner[faceMap_[face3I]] == celli)
201 vertLabels_[3] = pointMap_[face3[face3vert3]];
223 if (myFaces.
size() != 4)
231 for (
const label facei : myFaces)
233 const label size = faces[facei].
size();
249 return (nTris == 2 && nQuads == 2);
299 shape.
reset(model(), vertLabels());
void size(const label n)
Older name for setAddressableSize.
virtual bool isA(const primitiveMesh &mesh, const label celli)
Exact match. Uses faceSizeMatch.
Base class for cellshape matchers (hexMatch, prismMatch, etc.). These are classes which given a mesh ...
Cell-face mesh analysis engine.
An analytical geometric cellShape.
const cellList & cells() const
Various functions to operate on Lists.
#define forAll(list, i)
Loop across all elements in list.
labelList identity(const label len, label start=0)
Return an identity map of the given length with (map[i] == i), works like std::iota() but returning a...
void reset(const cellModel &model, const labelUList &labels, const bool doCollapse=false)
Reset from components.
virtual const labelList & faceOwner() const
Return face owner.
virtual const faceList & faces() const
Return raw faces.
tetWedgeMatcher()
Default construct.
virtual bool matchShape(const bool checkOnly, const faceList &faces, const labelList &faceOwner, const label celli, const labelList &myFaces)
Low level shape recognition. Return true if matches.
virtual bool matches(const primitiveMesh &mesh, const label celli, cellShape &shape)
Like isA but also constructs a cellShape (if shape matches)
virtual label faceHashValue() const
Hash value of all face sizes of this shape. Can be used for.
virtual bool faceSizeMatch(const faceList &, const labelList &) const
Check whether number of face sizes match the shape.
List< label > labelList
A List of labels.
static constexpr const zero Zero
Global zero (0)