38 #ifndef cyclicSlipPointPatch_H 39 #define cyclicSlipPointPatch_H 61 TypeName(cyclicSlipPolyPatch::typeName_());
virtual void applyConstraint(const label pointi, pointConstraint &) const
Accumulate the effect of constraint direction of this patch.
virtual const polyPatch & patch() const
Return the polyPatch.
Cyclic patch for post-processing.
cyclicSlipPointPatch(const polyPatch &patch, const pointBoundaryMesh &bm)
Construct from components.
Accumulates point constraints through successive applications of the applyConstraint function...
TypeName(cyclicSlipPolyPatch::typeName_())
Runtime type information.
virtual const vectorField & pointNormals() const
Return point unit normals.
virtual ~cyclicSlipPointPatch()=default
Destructor.
A patch is a list of labels that address the faces in the global face list.
Cyclic patch with slip constraint.