wedgeFvPatch.C
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27 
28 #include "wedgeFvPatch.H"
30 
31 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
32 
33 namespace Foam
34 {
35 
36 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
37 
40 
41 
42 // * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * * * * * //
43 
45 :
46  fvPatch(patch, bm),
47  wedgePolyPatch_(refCast<const wedgePolyPatch>(patch))
48 {}
49 
50 
51 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
52 
53 } // End namespace Foam
54 
55 // ************************************************************************* //
Type & refCast(U &obj)
A dynamic_cast (for references). Generates a FatalError on failed casts and uses the virtual type() m...
Definition: typeInfo.H:159
A finiteVolume patch using a polyPatch and a fvBoundaryMesh.
Definition: fvPatch.H:70
Macros for easy insertion into run-time selection tables.
Wedge front and back plane patch.
wedgeFvPatch(const polyPatch &patch, const fvBoundaryMesh &bm)
Construct from polyPatch.
Definition: wedgeFvPatch.C:37
defineTypeNameAndDebug(combustionModel, 0)
Wedge front and back plane patch.
Definition: wedgeFvPatch.H:47
Foam::fvBoundaryMesh.
const std::string patch
OpenFOAM patch number as a std::string.
A patch is a list of labels that address the faces in the global face list.
Definition: polyPatch.H:69
Namespace for OpenFOAM.
addToRunTimeSelectionTable(functionObject, pointHistory, dictionary)