45 #ifndef Foam_processorCyclicPointPatch_H 46 #define Foam_processorCyclicPointPatch_H 80 TypeName(processorCyclicPolyPatch::typeName_());
100 virtual int tag()
const 102 return procCycPolyPatch_.
tag();
108 return procCycPolyPatch_;
Neighbour processor patch.
virtual ~processorCyclicPointPatch()
Destructor.
Processor patch boundary needs to be such that the ordering of points in the patch is the same on bot...
virtual const polyPatch & patch() const
Return the polyPatch.
TypeName(processorCyclicPolyPatch::typeName_())
Runtime type information.
Processor patch boundary needs to be such that the ordering of points in the patch is the same on bot...
const processorCyclicPolyPatch & procCyclicPolyPatch() const
Return the underlying processorCyclicPolyPatch.
virtual int tag() const
Return message tag to use for communication.
virtual int tag() const
Return message tag to use for communication.
A patch is a list of labels that address the faces in the global face list.