bool.C
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28 
29 #include "bool.H"
30 #include "Switch.H"
31 #include "error.H"
32 #include "IOstreams.H"
33 
34 // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
35 
36 const char* const Foam::pTraits<bool>::typeName = "bool";
37 const char* const Foam::pTraits<bool>::componentNames[] = { "" };
38 
39 const bool Foam::pTraits<bool>::zero = false;
40 const bool Foam::pTraits<bool>::one = true;
41 
42 
43 // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
44 
46 {
47  is >> p_;
48 }
49 
50 
51 // * * * * * * * * * * * * * * * IOstream Operators * * * * * * * * * * * * //
52 
54 {
55  b = static_cast<bool>(Switch(is));
56  return is;
57 }
58 
59 
60 Foam::Ostream& Foam::operator<<(Ostream& os, const bool b)
61 {
62  // Emit as label (not byte etc) for proper send/receive in parallel
63  os.write(static_cast<label>(b));
65  return os;
66 }
67 
68 
69 bool Foam::readBool(Istream& is)
70 {
71  return static_cast<bool>(Switch(is));
72 }
73 
74 
75 // ************************************************************************* //
virtual Ostream & write(const char c) override
Write character.
Definition: OBJstream.C:69
virtual bool check(const char *operation) const
Check IOstream status for given operation.
Definition: IOstream.C:45
An Istream is an abstract base class for all input systems (streams, files, token lists etc)...
Definition: Istream.H:57
A traits class, which is primarily used for primitives and vector-space.
Definition: pTraits.H:75
A simple wrapper around bool so that it can be read as a word: true/false, on/off, yes/no, any/none. Also accepts 0/1 as a string and shortcuts t/f, y/n.
Definition: Switch.H:77
Useful combination of include files which define Sin, Sout and Serr and the use of IO streams general...
pTraits(const Base &obj)
Copy construct from base class.
Definition: pTraits.H:86
const dimensionedScalar b
Wien displacement law constant: default SI units: [m.K].
Definition: createFields.H:27
Istream & operator>>(Istream &, directionInfo &)
An Ostream is an abstract base class for all output systems (streams, files, token lists...
Definition: Ostream.H:56
OBJstream os(runTime.globalPath()/outputName)
#define FUNCTION_NAME
Ostream & operator<<(Ostream &, const boundaryPatch &p)
Write boundaryPatch as dictionary entries (without surrounding braces)
Definition: boundaryPatch.C:77
System bool.
bool readBool(Istream &is)
Read bool from stream using Foam::Switch(Istream&)
Definition: bool.C:62