60 Switch randomiseInitialGrid_;
63 scalar randomPerturbationCoeff_;
rayShooting(const dictionary &initialPointsDict, const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const cellShapeControl &cellShapeControls, const autoPtr< backgroundMeshDecomposition > &decomposition)
Construct from components.
A list of keyword definitions, which are a keyword followed by a number of values (eg...
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
A simple wrapper around bool so that it can be read as a word: true/false, on/off, yes/no, any/none. Also accepts 0/1 as a string and shortcuts t/f, y/n.
Class to control time during OpenFOAM simulations that is also the top-level objectRegistry.
const cellShapeControl & cellShapeControls() const
A 1D vector of objects of type <T> that resizes itself as necessary to accept the new objects...
Abstract base class for generating initial points for a conformalVoronoiMesh.
const backgroundMeshDecomposition & decomposition() const
const conformationSurfaces & geometryToConformTo() const
virtual ~rayShooting()=default
Destructor.
Pointer management similar to std::unique_ptr, with some additional methods and type checking...
TypeName("rayShooting")
Runtime type information.
virtual List< Vb::Point > initialPoints() const
Return the initial points for the conformalVoronoiMesh.