foamGltfSceneWriter.H
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25 
26 Class
27  Foam::glTF::sceneWriter
28 
29 Description
30  Wrapper for glTF scene for file output
31 
32 SourceFiles
33  foamGltfSceneWriter.C
34 
35 \*---------------------------------------------------------------------------*/
36 
37 #ifndef Foam_gltf_sceneWriter_H
38 #define Foam_gltf_sceneWriter_H
39 
40 #include "autoPtr.H"
41 #include "fileName.H"
42 #include "foamGltfScene.H"
43 
44 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
45 
46 namespace Foam
47 {
48 
49 // Forward Declarations
50 class OFstream;
51 
52 namespace glTF
53 {
54 
55 /*---------------------------------------------------------------------------*\
56  Class glTF::sceneWriter Declaration
57 \*---------------------------------------------------------------------------*/
58 
59 class sceneWriter
60 {
61  // Private Data
62 
63  //- The backend output stream (json)
64  autoPtr<OFstream> ofile_;
65 
66  //- The scene to output
67  autoPtr<glTF::scene> scene_;
68 
69 
70 public:
71 
72  // Generated Methods
73 
74  //- No copy construct
75  sceneWriter(const sceneWriter&) = delete;
76 
77  //- No copy assignment
78  void operator=(const sceneWriter&) = delete;
79 
80 
81  // Constructors
82 
83  //- Default construct
84  sceneWriter() = default;
85 
86  //- Construct and open with given file name
87  explicit sceneWriter(const fileName& outputFile);
88 
89 
90  //- Destructor - calls close()
91  ~sceneWriter();
92 
93 
94  // Member Functions
95 
96  //- True if output file and scene exist
97  bool valid() const noexcept;
98 
99  //- The json file name. Empty with !valid()
100  const fileName& path() const;
101 
102  //- Const access to the scene. Error if valid() is not true!
103  const scene& getScene() const;
104 
105  //- Non-const access to the scene. Error if valid() is not true!
106  scene& getScene();
107 
108 
109  //- Flush, output and open a new file for output
110  void open(const fileName& outputFile);
111 
112  //- Write scene and close file
113  void close();
114 };
115 
116 
117 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
118 
119 } // End namespace glTF
120 } // End namespace Foam
121 
122 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
123 
124 #endif
125 
126 // ************************************************************************* //
~sceneWriter()
Destructor - calls close()
const scene & getScene() const
Const access to the scene. Error if valid() is not true!
A class for handling file names.
Definition: fileName.H:71
void close()
Write scene and close file.
Wrapper for glTF scene for file output.
Main class to assemble glTF components into a scene.
Definition: foamGltfScene.H:64
void operator=(const sceneWriter &)=delete
No copy assignment.
const fileName & path() const
The json file name. Empty with !valid()
const direction noexcept
Definition: Scalar.H:258
sceneWriter()=default
Default construct.
Pointer management similar to std::unique_ptr, with some additional methods and type checking...
Definition: HashPtrTable.H:48
bool valid() const noexcept
True if output file and scene exist.
void open(const fileName &outputFile)
Flush, output and open a new file for output.
Namespace for OpenFOAM.