40 #ifndef foam_gltf_animation_H 41 #define foam_gltf_animation_H 56 Ostream&
operator<<(Ostream&
os,
const glTF::animation& animation);
128 const label outputId,
DynamicList< glTFSampler > samplers_
Samplers.
void write(Ostream &os) const
Write.
A 1D vector of objects of type <T> that resizes itself as necessary to accept the new objects...
A class for handling words, derived from Foam::string.
animation()
Default construct.
const word & name() const noexcept
Return const access to the name.
An Ostream is an abstract base class for all output systems (streams, files, token lists...
OBJstream os(runTime.globalPath()/outputName)
~animation()=default
Destructor.
Ostream & operator<<(Ostream &, const boundaryPatch &p)
Write boundaryPatch as dictionary entries (without surrounding braces)
Base class for glTF entities.
void addTranslation(const label inputId, const label outputId, const label nodeId, const string &interpolation)
Add translation.
Abstract base class for volume field interpolation.
DynamicList< glTFChannel > channels_
Channels.