Variable velocity displacement. The velocity is read from a uniformVectorField from the time registry...
TypeName("drivenLinearMotion")
Runtime type information.
Base class for defining solid-body motions.
virtual autoPtr< solidBodyMotionFunction > clone() const
Construct and return a clone.
virtual septernion transformation() const
Return the solid-body motion transformation septernion.
virtual ~drivenLinearMotion()=default
Destructor.
virtual bool read(const dictionary &SBMFCoeffs)
Update properties from given dictionary.