48 return nearWallAlignedDist_;
54 return nearWallAlignedDist2_;
60 return insertSurfaceNearestPointPairs_;
72 return insertSurfaceNearPointPairs_;
84 return meshedSurfaceOutput_;
90 return randomiseInitialGrid_;
96 return randomPerturbation_;
102 return maxBoundaryConformingIter_;
138 return maxNotchLen2_;
144 return minNearPointDist_;
150 return minNearPointDist2_;
scalar minCellSize_
Minimum cell size below which protrusions through the surface are not split.
scalar maxNotchLen() const
Return the maxNotchLen.
Switch objOutput() const
Return the objOutput Switch.
scalar span() const
Return the span.
scalar maxNotchLen2() const
Return the maxNotchLen squared.
A simple wrapper around bool so that it can be read as a word: true/false, on/off, yes/no, any/none. Also accepts 0/1 as a string and shortcuts t/f, y/n.
scalar nearWallAlignedDist2() const
Return square of nearWallAlignedDist.
scalar minNearPointDist2() const
Return the minNearPointDist squared.
Switch meshedSurfaceOutput() const
Return the meshedSurfaceOutput Switch.
scalar minNearPointDist() const
Return the minNearPointDist.
scalar ppDist() const
Return the ppDist.
label maxBoundaryConformingIter() const
Return the maximum number of boundary conformation iterations.
scalar minCellSize2() const
Return the square of the minimum cell size.
scalar maxQuadAngle() const
Return the maximum quadrant angle.
scalar minEdgeLen2() const
Return the minEdgeLen squared.
Switch mirrorPoints() const
Return mirrorPoints Switch.
Switch insertSurfaceNearPointPairs() const
Return insertSurfaceNearPointPairs Switch.
scalar minCellSize() const
Return the minimum cell size.
scalar minEdgeLen() const
Return the minEdgeLen.
scalar span2() const
Return the span squared.
Switch insertSurfaceNearestPointPairs() const
Return insertSurfaceNearestPointPairs Switch.
Switch randomiseInitialGrid() const
Return the randomise initial point layout Switch.
scalar randomPerturbation() const
Return the random perturbation factor.
scalar nearWallAlignedDist() const
Return number of layers to align with the nearest wall.