38 #ifndef PrimitivePatchInterpolation_H 39 #define PrimitivePatchInterpolation_H 69 mutable std::unique_ptr<scalarListList> faceToPointWeightsPtr_;
72 mutable std::unique_ptr<scalarList> faceToEdgeWeightsPtr_;
91 void makeFaceToPointWeights()
const;
97 void makeFaceToEdgeWeights()
const;
Interpolation class within a primitive patch. Allows interpolation from points to faces and vice vers...
tmp< Field< Type > > pointToFaceInterpolate(const Field< Type > &pf) const
Interpolate from points to faces.
tmp< Field< Type > > faceToEdgeInterpolate(const Field< Type > &ff) const
Interpolate from faces to edges.
Generic templated field type.
bool movePoints()
Do what is necessary if the mesh has moved.
tmp< Field< Type > > faceToPointInterpolate(const Field< Type > &ff) const
Interpolate from faces to points.
A class for managing temporary objects.
~PrimitivePatchInterpolation()=default
Destructor.
const FieldField< fvPatchField, Type > & ff(const FieldField< fvPatchField, Type > &bf)