labelVector2D.C
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27 
28 #include "labelVector2D.H"
29 
30 // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
31 
32 template<>
33 const char* const Foam::labelVector2D::vsType::typeName = "labelVector2D";
34 
35 
36 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
37 
38 #undef defineTraits
39 #define defineTraits(Type, Prefix) \
40  \
41  template<> \
42  const char* const Foam::Vector2D<Type>::vsType::componentNames[] = \
43  { \
44  "x", "y" \
45  }; \
46  \
47  template<> \
48  const Foam::Vector2D<Type> Foam::Vector2D<Type>::vsType::zero \
49  ( \
50  Vector2D<Type>::uniform(0) \
51  ); \
52  \
53  template<> \
54  const Foam::Vector2D<Type> Foam::Vector2D<Type>::vsType::one \
55  ( \
56  Vector2D<Type>::uniform(1) \
57  ); \
58  \
59  template<> \
60  const Foam::Vector2D<Type> Foam::Vector2D<Type>::vsType::max \
61  ( \
62  Vector2D<Type>::uniform(Prefix##Max) \
63  ); \
64  \
65  template<> \
66  const Foam::Vector2D<Type> Foam::Vector2D<Type>::vsType::min \
67  ( \
68  Vector2D<Type>::uniform(-Prefix##Max) \
69  ); \
70  \
71  template<> \
72  const Foam::Vector2D<Type> Foam::Vector2D<Type>::vsType::rootMax \
73  ( \
74  Vector2D<Type>::uniform(::sqrt(double(Prefix##Max))) \
75  ); \
76  \
77  template<> \
78  const Foam::Vector2D<Type> Foam::Vector2D<Type>::vsType::rootMin \
79  ( \
80  Vector2D<Type>::uniform(-::sqrt(double(Prefix##Max))) \
81  );
82 
83 
84 defineTraits(Foam::label, label);
85 
86 #undef defineTraits
87 
88 // ************************************************************************* //
static const char *const typeName
Definition: VectorSpace.H:121
#define defineTraits(Type, Prefix)
Definition: labelVector2D.C:32