39 { vertexType::vtUnassigned,
"Unassigned" },
40 { vertexType::vtInternal,
"Internal" },
41 { vertexType::vtInternalNearBoundary,
"InternalNearBoundary" },
42 { vertexType::vtInternalSurface,
"InternalSurface" },
43 { vertexType::vtInternalSurfaceBaffle,
"InternalSurfaceBaffle" },
44 { vertexType::vtExternalSurfaceBaffle,
"ExternalSurfaceBaffle" },
45 { vertexType::vtInternalFeatureEdge,
"InternalFeatureEdge" },
46 { vertexType::vtInternalFeatureEdgeBaffle,
"InternalFeatureEdgeBaffle" },
47 { vertexType::vtExternalFeatureEdgeBaffle,
"ExternalFeatureEdgeBaffle" },
48 { vertexType::vtInternalFeaturePoint,
"InternalFeaturePoint" },
49 { vertexType::vtExternalSurface,
"ExternalSurface" },
50 { vertexType::vtExternalFeatureEdge,
"ExternalFeatureEdge" },
51 { vertexType::vtExternalFeaturePoint,
"ExternalFeaturePoint" },
52 { vertexType::vtFar,
"Far" },
53 { vertexType::vtConstrained,
"Constrained" },
64 { vertexMotion::movable,
"movable" },
76 os << static_cast<int>(v);
An Istream is an abstract base class for all input systems (streams, files, token lists etc)...
IOstream & fixed(IOstream &io)
static const Enum< vertexMotion > vertexMotionNames_
An Ostream is an abstract base class for all output systems (streams, files, token lists...
OBJstream os(runTime.globalPath()/outputName)
Enum is a wrapper around a list of names/values that represent particular enumeration (or int) values...
static const Enum< vertexType > vertexTypeNames_