wallPointAddressing.C
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27 
28 #include "wallPointAddressing.H"
29 
30 // * * * * * * * * * * * * * * * IOstream Operators * * * * * * * * * * * * //
31 
32 Foam::Ostream& Foam::operator<<
33 (
34  Ostream& os,
35  const wallPointAddressing& rhs
36 )
37 {
38  return os
39  << static_cast<const wallPoint&>(rhs)
40  << token::SPACE
41  << rhs.data();
42 }
43 
44 
45 Foam::Istream& Foam::operator>>
46 (
47  Istream& is,
48  wallPointAddressing& rhs
49 )
50 {
51  return is >> static_cast<wallPoint&>(rhs) >> rhs.data_;
52 }
53 
54 
55 // ************************************************************************* //
An Istream is an abstract base class for all input systems (streams, files, token lists etc)...
Definition: Istream.H:57
An Ostream is an abstract base class for all output systems (streams, files, token lists...
Definition: Ostream.H:56
OBJstream os(runTime.globalPath()/outputName)
Holds information regarding nearest wall point. Used in wall distance calculation.
Definition: wallPoint.H:61
Holds information (coordinate and origin) regarding nearest wall point.