This is the complete list of members for triangle< Point, PointRef >, including all inherited members.
| a() const noexcept | triangle< Point, PointRef > | inline |
| areaNormal(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
| areaNormal() const | triangle< Point, PointRef > | inline |
| b() const noexcept | triangle< Point, PointRef > | inline |
| barycentricToPoint(const barycentric2D &bary) const | triangle< Point, PointRef > | inline |
| box(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
| box() const | triangle< Point, PointRef > | inline |
| c() const noexcept | triangle< Point, PointRef > | inline |
| centre(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
| centre() const | triangle< Point, PointRef > | inline |
| circumCentre() const | triangle< Point, PointRef > | inline |
| circumRadius() const | triangle< Point, PointRef > | inline |
| classify(const point &p, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | inline |
| EDGE enum value | triangle< Point, PointRef > | |
| FOAM_DEPRECATED_FOR(2018-12, "areaNormal() or unitNormal()") vector normal() const | triangle< Point, PointRef > | inline |
| inertia(PointRef refPt=Zero, scalar density=1.0) const | triangle< Point, PointRef > | inline |
| intersection(const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) const | triangle< Point, PointRef > | inline |
| intersects(const point &origin, const vector &normal) const | triangle< Point, PointRef > | inline |
| intersects(const point &origin, const vector::components axis) const | triangle< Point, PointRef > | inline |
| mag() const | triangle< Point, PointRef > | inline |
| nearestPoint(const point &p) const | triangle< Point, PointRef > | inline |
| nearestPoint(const linePointRef &edge, pointHit &edgePoint) const | triangle< Point, PointRef > | inline |
| nearestPointClassify(const point &p, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | |
| NONE enum value | triangle< Point, PointRef > | |
| operator(Ostream &, const triangle &) | triangle< Point, PointRef > | friend |
| operator>>(Istream &, triangle &) | triangle< Point, PointRef > | friend |
| POINT enum value | triangle< Point, PointRef > | |
| point_type typedef | triangle< Point, PointRef > | |
| pointToBarycentric(const point &pt) const | triangle< Point, PointRef > | inline |
| pointToBarycentric(const point &pt, barycentric2D &bary) const | triangle< Point, PointRef > | inline |
| proxType enum name | triangle< Point, PointRef > | |
| quality() const | triangle< Point, PointRef > | inline |
| randomPoint(Random &rndGen) const | triangle< Point, PointRef > | inline |
| ray(const point &p, const vector &q, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | triangle< Point, PointRef > | inline |
| sign(const point &p, const scalar tol=SMALL) const | triangle< Point, PointRef > | inline |
| sliceWithPlane(const plane &pln, AboveOp &aboveOp, BelowOp &belowOp) const | triangle< Point, PointRef > | inline |
| sweptVol(const triangle &t) const | triangle< Point, PointRef > | inline |
| triangle(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inline |
| triangle(const FixedList< Point, 3 > &pts) | triangle< Point, PointRef > | inline |
| triangle(const UList< Point > &points, const FixedList< label, 3 > &indices) | triangle< Point, PointRef > | inline |
| triangle(Istream &is) | triangle< Point, PointRef > | inlineexplicit |
| triangleOverlap(const vector &n, const triangle< Point, PointRef > &tri, InsideOp &insideOp, OutsideOp &outsideOp) const | triangle< Point, PointRef > | inline |
| triIntersectionList typedef | triangle< Point, PointRef > | |
| unitNormal(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
| unitNormal() const | triangle< Point, PointRef > | inline |
| vecA() const | triangle< Point, PointRef > | inline |
| vecB() const | triangle< Point, PointRef > | inline |
| vecC() const | triangle< Point, PointRef > | inline |