This is the complete list of members for triangle< Point, PointRef >, including all inherited members.
a() const noexcept | triangle< Point, PointRef > | inline |
areaNormal(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
areaNormal() const | triangle< Point, PointRef > | inline |
b() const noexcept | triangle< Point, PointRef > | inline |
barycentricToPoint(const barycentric2D &bary) const | triangle< Point, PointRef > | inline |
box(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
box() const | triangle< Point, PointRef > | inline |
c() const noexcept | triangle< Point, PointRef > | inline |
centre(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
centre() const | triangle< Point, PointRef > | inline |
circumCentre() const | triangle< Point, PointRef > | inline |
circumRadius() const | triangle< Point, PointRef > | inline |
classify(const point &p, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | inline |
EDGE enum value | triangle< Point, PointRef > | |
FOAM_DEPRECATED_FOR(2018-12, "areaNormal() or unitNormal()") vector normal() const | triangle< Point, PointRef > | inline |
inertia(PointRef refPt=Zero, scalar density=1.0) const | triangle< Point, PointRef > | inline |
intersection(const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) const | triangle< Point, PointRef > | inline |
intersects(const point &origin, const vector &normal) const | triangle< Point, PointRef > | inline |
intersects(const point &origin, const vector::components axis) const | triangle< Point, PointRef > | inline |
mag() const | triangle< Point, PointRef > | inline |
nearestPoint(const point &p) const | triangle< Point, PointRef > | inline |
nearestPoint(const linePointRef &edge, pointHit &edgePoint) const | triangle< Point, PointRef > | inline |
nearestPointClassify(const point &p, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | |
NONE enum value | triangle< Point, PointRef > | |
operator(Ostream &, const triangle &) | triangle< Point, PointRef > | friend |
operator>>(Istream &, triangle &) | triangle< Point, PointRef > | friend |
POINT enum value | triangle< Point, PointRef > | |
point_type typedef | triangle< Point, PointRef > | |
pointToBarycentric(const point &pt) const | triangle< Point, PointRef > | inline |
pointToBarycentric(const point &pt, barycentric2D &bary) const | triangle< Point, PointRef > | inline |
proxType enum name | triangle< Point, PointRef > | |
quality() const | triangle< Point, PointRef > | inline |
randomPoint(Random &rndGen) const | triangle< Point, PointRef > | inline |
ray(const point &p, const vector &q, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | triangle< Point, PointRef > | inline |
sign(const point &p, const scalar tol=SMALL) const | triangle< Point, PointRef > | inline |
sliceWithPlane(const plane &pln, AboveOp &aboveOp, BelowOp &belowOp) const | triangle< Point, PointRef > | inline |
sweptVol(const triangle &t) const | triangle< Point, PointRef > | inline |
triangle(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inline |
triangle(const FixedList< Point, 3 > &pts) | triangle< Point, PointRef > | inline |
triangle(const UList< Point > &points, const FixedList< label, 3 > &indices) | triangle< Point, PointRef > | inline |
triangle(Istream &is) | triangle< Point, PointRef > | inlineexplicit |
triangleOverlap(const vector &n, const triangle< Point, PointRef > &tri, InsideOp &insideOp, OutsideOp &outsideOp) const | triangle< Point, PointRef > | inline |
triIntersectionList typedef | triangle< Point, PointRef > | |
unitNormal(const Point &p0, const Point &p1, const Point &p2) | triangle< Point, PointRef > | inlinestatic |
unitNormal() const | triangle< Point, PointRef > | inline |
vecA() const | triangle< Point, PointRef > | inline |
vecB() const | triangle< Point, PointRef > | inline |
vecC() const | triangle< Point, PointRef > | inline |