backgroundMeshDecomposition(const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const dictionary &coeffsDict, const fileName &decompDictFile="") | backgroundMeshDecomposition | |
buildMap(const List< label > &toProc) | backgroundMeshDecomposition | static |
cellLevel() const | backgroundMeshDecomposition | inline |
ClassName("backgroundMeshDecomposition") | backgroundMeshDecomposition | |
distribute(volScalarField &cellWeights) | backgroundMeshDecomposition | |
distributePoints(List< PointType > &points) const | backgroundMeshDecomposition | |
findLine(const point &start, const point &end) const | backgroundMeshDecomposition | |
findLineAny(const point &start, const point &end) const | backgroundMeshDecomposition | |
intersectsProcessors(const List< point > &starts, const List< point > &ends, bool includeOwnProcessor=false) const | backgroundMeshDecomposition | |
mesh() const | backgroundMeshDecomposition | inline |
overlapProcessors(const point ¢re, const scalar radiusSqr) const | backgroundMeshDecomposition | |
overlapsOtherProcessors(const point ¢re, const scalar &radiusSqr) const | backgroundMeshDecomposition | |
overlapsThisProcessor(const treeBoundBox &box) const | backgroundMeshDecomposition | |
overlapsThisProcessor(const point ¢re, const scalar radiusSqr) const | backgroundMeshDecomposition | |
pointLevel() const | backgroundMeshDecomposition | inline |
positionOnThisProcessor(const point &pt) const | backgroundMeshDecomposition | |
positionOnThisProcessor(const List< point > &pts) const | backgroundMeshDecomposition | |
procBounds() const | backgroundMeshDecomposition | inline |
processorNearestPosition(const List< point > &pts) const | backgroundMeshDecomposition | |
processorPosition(const List< PointType > &pts) const | backgroundMeshDecomposition | |
tree() const | backgroundMeshDecomposition | inline |
~backgroundMeshDecomposition()=default | backgroundMeshDecomposition | |